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You didnt expect this button to DO anything.. did ya?? Coreheim., An alternative development
Morgoth
Posted: Nov 5 2009, 11:49 AM
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The Ancient Evil
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Just informing you of a(nother) site, trying to streamline and develop Mordheim.
http://www.indadvendt.dk/mordheim/
And some useful galleries. skavenstandart1.gif

Rulewise they have changed a lot, which I fear will confuse rather than improve, but an interesting and impressive amount of work.


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Nurglitch VII
Posted: Nov 21 2009, 11:39 PM
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...you can still call me Rusty Tincanne if you want, though.
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Good to see Setomidor is still in the hobby. cool.gif Always liked the stuff he posted here.


After taking some more time to look through it, I agree that for anyone that has played Mordheim it could be confusing. The differences are just enough - like switching from 6th to 7th edition. wink.gif Overall, I like the galleries and general rule changes but not so much the changes to the specific warbands.

Here are more specific things I like/dislike:
  • I like that they allow you to run to a wall and then climb. That was always irritating to me that you had to start a climb in base contact with the wall in Mordheim. I don't like that they made it a uniform 4" for any race, though. I think it should have been kept as the warriors own movement, which would allow Skaven to climb fast or a previously wounded character (with a M<4) to climb not as far.
  • No dual wielding daggers is an odd rule. I cannot help but wonder why they thought that was important.
  • Flails offer +1S in more than first round of combat? NICE!
  • As much as I hate blackpowder weapons as they are, the Coreheim changes seem to give them a boost that makes them worth their points. It seems all handguns can be fired every turn. (Still looks like bows are a better choice though.) I like that the blunderbuss is a template weapon now rather than a 2" wide straight line.
  • Magic: at first glance, it looks good. I didn't see any spells that looks useless, of which many are in Mordheim. Certainly will miss the extra rats via magic though!
  • Really don't like what they did to the Skaven warband. M4 as a base stat? (Though most other races are at 3"...) And they decreased the maximum # in the warband to 15. Strength in numbers was what allowed skaven stand up to other races. dry.gif




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QUOTE (Scrivener)
I can just imagine Rusty rolling naked in a bathtub full of dice going "I'm rich, I'm rich muahahahaha!"

*Makes a mental note to wash dice once received...*


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